Randomness iss 100 % part of the sandbox gameplay. BUT it can be a clever randomness : for exemple, the more you search, the more you get chances to find a treasure...it's still random, but you get a way to deal with it. And it may make more sense in the narrative.
Opinions about that ?
Ideas about how to implement ?
Someone ton lead this thread ?
(provisonnal name) Forum for planning the first step of the project (what we want to do), and welcome newcomers.
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