[CORE] [ERGONOMY] An easier set-up
Publié : ven. juil. 03, 2020 12:00 pm
What i imagine : Having shapes for (most of, if possible) shapes for toke, instead of rectangles, squares, etc...and shapes on the programming board.
For exemple, Treasure woul have a "Treasure shape, and illustration, instead of being just a rectangle with "Treasure" on it. On the programming board, you don't have a "Treasure Rectangle", but the shape of the treasure. Then you immediatly know what you have to put in there.
I suppose Denizen can also have a "human" shape. It's a bit more tricky with monsters....
Regarding the PnP version, it should be B&W, so this way, even if the shapes are fake (you can print the illustration on a square), you don't need colors
If anyone want to work on that question...
For exemple, Treasure woul have a "Treasure shape, and illustration, instead of being just a rectangle with "Treasure" on it. On the programming board, you don't have a "Treasure Rectangle", but the shape of the treasure. Then you immediatly know what you have to put in there.
I suppose Denizen can also have a "human" shape. It's a bit more tricky with monsters....
Regarding the PnP version, it should be B&W, so this way, even if the shapes are fake (you can print the illustration on a square), you don't need colors
If anyone want to work on that question...